Posts Tagged 'Dragon Age'

Magic Needs To Be Mysterious and Unpredictable In Games

Most of the great writers of fantasy know that magic works best when left unexplained, when it is allowed to be mysterious and unpredictable.  There is, after all, little point in writing a story featuring magic if you then make

/ 29 Comments

Magic Needs To Be Mysterious and Unpredictable In Games

Most of the great writers of fantasy know that magic works best when left unexplained, when it is allowed to be mysterious and unpredictable.  There is, after all, little point in writing a story featuring magic if you then make

/ 29 Comments

Being the Enemy: The Darkspawn Chronicles

Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the

/ 3 Comments

Being the Enemy: The Darkspawn Chronicles

Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the

/ 3 Comments

Life and Death of Sigrun in Dragon Age: Awakenings

I wanted to show her the world. When my sister was younger, I would take her on adventures behind our house. The two of us would explore the woods that bordered our yard and pretend we were somewhere else. We

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Life and Death of Sigrun in Dragon Age: Awakenings

I wanted to show her the world. When my sister was younger, I would take her on adventures behind our house. The two of us would explore the woods that bordered our yard and pretend we were somewhere else. We

/ Comments Off on Life and Death of Sigrun in Dragon Age: Awakenings

Building Worlds: The Silent Sisters of Dragon Age

[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] “Don’t take it personally,” says Farinden. She is speaking for the dwarf

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Building Worlds: The Silent Sisters of Dragon Age

[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] “Don’t take it personally,” says Farinden. She is speaking for the dwarf

/ 4 Comments

After pressing start: Dragon Age: Origins

(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of

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After pressing start: Dragon Age: Origins

(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of

/ 9 Comments

Hunting for witches: Dragon Age and Skyrim

I’ve made no secret my love of systems in role playing games, a love birthed from Final Fantasies in my youth and Dungeons and Dragons in my college years. I still play Dungeons and Dragons, and when we play we

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Hunting for witches: Dragon Age and Skyrim

I’ve made no secret my love of systems in role playing games, a love birthed from Final Fantasies in my youth and Dungeons and Dragons in my college years. I still play Dungeons and Dragons, and when we play we

/ 3 Comments

A Portable Hole in the heart

I miss when fantasy could be just that: fantasy. I miss optimistic worlds, where things might get rough but the player characters could pull through in the end. I miss the sense of wonder at what’s different, and the appreciation

/ 8 Comments

A Portable Hole in the heart

I miss when fantasy could be just that: fantasy. I miss optimistic worlds, where things might get rough but the player characters could pull through in the end. I miss the sense of wonder at what’s different, and the appreciation

/ 8 Comments

My Kingdom for a Horse Armor Pack: What Was Lost With the Rise of DLC

Note: Minor spoilers for Deus Ex: Human Revolution follow. On April 3, 2006, Bethesda released the first piece of new content for The Elder Scrolls IV: Oblivion. The “Horse Armor Pack” allowed the player to acquire barding for their horses

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My Kingdom for a Horse Armor Pack: What Was Lost With the Rise of DLC

Note: Minor spoilers for Deus Ex: Human Revolution follow. On April 3, 2006, Bethesda released the first piece of new content for The Elder Scrolls IV: Oblivion. The “Horse Armor Pack” allowed the player to acquire barding for their horses

/ 9 Comments

Bioware Will Continue to Stray From the "Core" RPG

Fans of menus, pausing combat, turn-based action, and crunching numbers beware! Bioware has descended from on high to inform gamers that they will continue to “dumb down” their games with more exciting elements from other genres instead of reverting back

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Bioware Will Continue to Stray From the "Core" RPG

Fans of menus, pausing combat, turn-based action, and crunching numbers beware! Bioware has descended from on high to inform gamers that they will continue to “dumb down” their games with more exciting elements from other genres instead of reverting back

/ 18 Comments

New DLC Announced for Dragon Age 2

Fans of Dragon Age 2 will be able to extend their adventures with new DLC. Mark of the Assassin will bring Hawk back to Ferelden to accompany an elf assassin in a deadly mission. Bioware has revealed that this adventure will

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New DLC Announced for Dragon Age 2

Fans of Dragon Age 2 will be able to extend their adventures with new DLC. Mark of the Assassin will bring Hawk back to Ferelden to accompany an elf assassin in a deadly mission. Bioware has revealed that this adventure will

/ Comments Off on New DLC Announced for Dragon Age 2