Posts Tagged 'Difficulty'

How You Got Videogames Wrong #3: You’re Pretentious as Shit

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at difficulty in games, and what exactly it makes

/ 11 Comments

How You Got Videogames Wrong #3: You’re Pretentious as Shit

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at difficulty in games, and what exactly it makes

/ 11 Comments

The Dark Souls Affair

The best games feel like siblings. They grew up with you, and you don’t see them much anymore but you know they’re there for you if you need them. I think of Chrono Trigger like an older brother, and I

/ 19 Comments

The Dark Souls Affair

The best games feel like siblings. They grew up with you, and you don’t see them much anymore but you know they’re there for you if you need them. I think of Chrono Trigger like an older brother, and I

/ 19 Comments

Jamestown Review

Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on

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Jamestown Review

Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on

/ Comments Off on Jamestown Review

Are Difficulty Settings Necessary?

The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that

/ 2 Comments

Are Difficulty Settings Necessary?

The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that

/ 2 Comments

The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

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The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

/ Comments Off on The Difference Between "Hard" and "Frustrating"

Surviving The Horror: Dead Space 2's Hard Core Difficulty

When humans get scared, our bodies prepare to take action. Adrenaline courses through our systems, our heart rates skyrocket, and certain bodily functions like digestion get suspended entirely. This is commonly known as the body’s “fight or flight” response. But

/ 2 Comments

Surviving The Horror: Dead Space 2's Hard Core Difficulty

When humans get scared, our bodies prepare to take action. Adrenaline courses through our systems, our heart rates skyrocket, and certain bodily functions like digestion get suspended entirely. This is commonly known as the body’s “fight or flight” response. But

/ 2 Comments

The Complexity of SeeD

The trend in gaming has been to simplify, simplify, simplify. If games are easier, more people will want to play them. If games are less complex, fewer people will quit them midway through, and the more people who beat games,

/ 15 Comments

The Complexity of SeeD

The trend in gaming has been to simplify, simplify, simplify. If games are easier, more people will want to play them. If games are less complex, fewer people will quit them midway through, and the more people who beat games,

/ 15 Comments

Omnitopic: Difficulty

(The imaginatively named Omnitopic is our attempt at community; bow before the might of community, petty mortals! It is a collection of posts circling around a specific topic, floating like a boxer and stinging like a nail through the forearm.

/ 2 Comments

Omnitopic: Difficulty

(The imaginatively named Omnitopic is our attempt at community; bow before the might of community, petty mortals! It is a collection of posts circling around a specific topic, floating like a boxer and stinging like a nail through the forearm.

/ 2 Comments

Team Meat: Games Today Provide Empty Happiness; Expansion Plans

In an excellent interview over at GameReactor (part 1 here, part 2 here ) Team Meat reveals their thoughts on modern game’s difficulty. Can you guess why they think that the industry is catering to a  larger audience? “It’s 100%

/ 2 Comments

Team Meat: Games Today Provide Empty Happiness; Expansion Plans

In an excellent interview over at GameReactor (part 1 here, part 2 here ) Team Meat reveals their thoughts on modern game’s difficulty. Can you guess why they think that the industry is catering to a  larger audience? “It’s 100%

/ 2 Comments

Shinji Mikami on Vanquish

Andriasang has an interview with Vanquish’s director, Shinji Mikami that elucidates on some interesting new details about the game. As per usual, we bring these details to you! The game, unsurprisingly, has its own take on bullet time/witch time/pig tiems.

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Shinji Mikami on Vanquish

Andriasang has an interview with Vanquish’s director, Shinji Mikami that elucidates on some interesting new details about the game. As per usual, we bring these details to you! The game, unsurprisingly, has its own take on bullet time/witch time/pig tiems.

/ Comments Off on Shinji Mikami on Vanquish