Posts Tagged 'audio'

Soundscapes – Back to Basics with Visual Novels

Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in

/ 14 Comments

Soundscapes – Back to Basics with Visual Novels

Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in

/ 14 Comments

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment