Posts Tagged 'Art'

What can we consider 'negative space' in games?

Most art can be boiled down to “the arrangement of items into compelling structures.”

/ 16 Comments

What can we consider 'negative space' in games?

Most art can be boiled down to “the arrangement of items into compelling structures.”

/ 16 Comments

Games as Medium, not as Art: Performative Beauty in Videogames

Have you ever watched someone play a videogame? I don’t mean in the way that a partner or spouse of a hardened “gamer” watches him or her trawl around Liberty City ad nauseum until 9:00 mercifully rolls around and it’s

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Games as Medium, not as Art: Performative Beauty in Videogames

Have you ever watched someone play a videogame? I don’t mean in the way that a partner or spouse of a hardened “gamer” watches him or her trawl around Liberty City ad nauseum until 9:00 mercifully rolls around and it’s

/ 13 Comments

What Does It Mean For Video Games to be Smart?

In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and

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What Does It Mean For Video Games to be Smart?

In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and

/ 5 Comments

A lot of videogames really are dumb, but not all of them have to be

Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at

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A lot of videogames really are dumb, but not all of them have to be

Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at

/ 16 Comments

After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

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After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

/ 10 Comments

Purge Preview

Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s

/ One Comment

Purge Preview

Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s

/ One Comment

How You Got Videogames Wrong: It's All Interactive

 Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.

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How You Got Videogames Wrong: It's All Interactive

 Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.

/ 26 Comments

NyxQuest: Kindred Spirits Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she

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NyxQuest: Kindred Spirits Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she

/ Comments Off on NyxQuest: Kindred Spirits Review

Tale of Tales Interview

Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale

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Tale of Tales Interview

Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale

/ 2 Comments

The Iconoclasts Preview

Warning: This preview contains some moderate narrative and mechanical spoilers. “Unfortunate souls, floating lifeless in the night! What horrible things have happened in your pasts? Such young faces, likely shipwrecked and left for the microcosms to devour. The thought of

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The Iconoclasts Preview

Warning: This preview contains some moderate narrative and mechanical spoilers. “Unfortunate souls, floating lifeless in the night! What horrible things have happened in your pasts? Such young faces, likely shipwrecked and left for the microcosms to devour. The thought of

/ Comments Off on The Iconoclasts Preview