Video Games

Breaking out of a self-centered gamer mentality

There is one person  I think about when I’m playing a videogame. Here’s a hint: it’s not the characters I’m interacting with, nor the 2-dimensional cardboard cutout of a character acting as my avatar. It’s me.

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Breaking out of a self-centered gamer mentality

There is one person  I think about when I’m playing a videogame. Here’s a hint: it’s not the characters I’m interacting with, nor the 2-dimensional cardboard cutout of a character acting as my avatar. It’s me.

/ 10 Comments

Play is excavation: the search for game poetry

  In 2004, a little-known Nevadan writer published the first book of video game poetry. The collection – sporting the lengthy title Blue Wizard is About to Die: Prose, Poems, and Emoto-Versatronic Expressionist Pieces about Video Games (1980-2003) – contained

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Play is excavation: the search for game poetry

  In 2004, a little-known Nevadan writer published the first book of video game poetry. The collection – sporting the lengthy title Blue Wizard is About to Die: Prose, Poems, and Emoto-Versatronic Expressionist Pieces about Video Games (1980-2003) – contained

/ 7 Comments

The Heart of Torchlight 2’s Darkness

The light dances across their skin. Sitting by the campfire, a group of warriors savors a moment of peace during a slow night. Suddenly, a beast’s howl in the distance is cut short. By the faint light, they see a

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The Heart of Torchlight 2’s Darkness

The light dances across their skin. Sitting by the campfire, a group of warriors savors a moment of peace during a slow night. Suddenly, a beast’s howl in the distance is cut short. By the faint light, they see a

/ Comments Off on The Heart of Torchlight 2’s Darkness

In defense of old values: talking with Pid's Kian Bashiri

Kian Bashiri, maker of You Have to Burn the Rope and lead programmer of Might & Delight’s Pid, talks to us about the passion, the intellect behind his craft; the values his game tries to defend and maybe… just maybe… how he may suffer from “coding OCD”!

/ Comments Off on In defense of old values: talking with Pid's Kian Bashiri

In defense of old values: talking with Pid's Kian Bashiri

Kian Bashiri, maker of You Have to Burn the Rope and lead programmer of Might & Delight’s Pid, talks to us about the passion, the intellect behind his craft; the values his game tries to defend and maybe… just maybe… how he may suffer from “coding OCD”!

/ Comments Off on In defense of old values: talking with Pid's Kian Bashiri

Dark Souls – the Hollowed Killer of Lordran

Months before I played Dark Souls I came across a long list of the things players should finish up at the end of their first playthrough. Fight optional bosses, farm humanity, collect and upgrade weapons, kindle bonfires. Trade for useful items,

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Dark Souls – the Hollowed Killer of Lordran

Months before I played Dark Souls I came across a long list of the things players should finish up at the end of their first playthrough. Fight optional bosses, farm humanity, collect and upgrade weapons, kindle bonfires. Trade for useful items,

/ 11 Comments

The Pulse: Ugly October

Editor’s Note: We’re going to try an experiment. Me and a few other contributors will be keeping an eye out on interesting conversations about video games around the web–be they Tweets, forum replies, post comments, etc–and compiling them for view.

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The Pulse: Ugly October

Editor’s Note: We’re going to try an experiment. Me and a few other contributors will be keeping an eye out on interesting conversations about video games around the web–be they Tweets, forum replies, post comments, etc–and compiling them for view.

/ 2 Comments

The faces of the industry make it easy to forget games can be a team effort

There are few famous faces in the games industry. Many studios are too large to give everyone their own time to express their love for what they do on behalf of where they work or what they’re working on. It

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The faces of the industry make it easy to forget games can be a team effort

There are few famous faces in the games industry. Many studios are too large to give everyone their own time to express their love for what they do on behalf of where they work or what they’re working on. It

/ 3 Comments

Here are some emotions invented by videogames

Greetings, it’s me, or rather us; we are the Mammon-Machine, aiming to open your mind to new entertaining and dangerous Video Game Experiences. Video Games are sometimes “fun” and that emotion is okay or whatever but we believe that there

/ 11 Comments

Here are some emotions invented by videogames

Greetings, it’s me, or rather us; we are the Mammon-Machine, aiming to open your mind to new entertaining and dangerous Video Game Experiences. Video Games are sometimes “fun” and that emotion is okay or whatever but we believe that there

/ 11 Comments

Something Is Missing

September 2004 – Josh sits back in his chair and waits for ABC’s website to load up his video. Network TV never really suited his tastes, and ABC in particular is a pretty boring channel, but they’re introducing a few

/ 3 Comments

Something Is Missing

September 2004 – Josh sits back in his chair and waits for ABC’s website to load up his video. Network TV never really suited his tastes, and ABC in particular is a pretty boring channel, but they’re introducing a few

/ 3 Comments

How Mormons get away with murder in videogames

I like playing games where I can do things I’d never do in real life–things like verbally harassing strangers, stealing library books, killing people, and having sexual relationships before (my character’s) marriage. Maybe I’m being too sensitive, but I feel

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How Mormons get away with murder in videogames

I like playing games where I can do things I’d never do in real life–things like verbally harassing strangers, stealing library books, killing people, and having sexual relationships before (my character’s) marriage. Maybe I’m being too sensitive, but I feel

/ One Comment