Author Archives: Peter Hasselstrom

Soundscapes – Back to Basics with Visual Novels

Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in

/ 14 Comments

Soundscapes – Back to Basics with Visual Novels

Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in

/ 14 Comments

Feedback Loop – Backward audio progress in Max Payne 3

A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways

/ 13 Comments

Feedback Loop – Backward audio progress in Max Payne 3

A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways

/ 13 Comments

Soundscapes – The Future of Virtual Surround

This is part three of a three part series, earlier we looked at the future of sound and music. Understanding the subtleties of how the brain perceives sound, and the real world concerns, such as what speakers or headphones you’re

/ One Comment

Soundscapes – The Future of Virtual Surround

This is part three of a three part series, earlier we looked at the future of sound and music. Understanding the subtleties of how the brain perceives sound, and the real world concerns, such as what speakers or headphones you’re

/ One Comment

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Soundscapes – The Future of Sound

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 4 Comments

Soundscapes – The Future of Sound

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 4 Comments

Soundscapes – The brilliant dystopia of Metro 2033

Building a believable world is something most games fail at. The few that succeed stand out clearly against all others, and the one that stands out the most is Metro 2033. At first glance it’s a first person shooter like

/ Comments Off on Soundscapes – The brilliant dystopia of Metro 2033

Soundscapes – The brilliant dystopia of Metro 2033

Building a believable world is something most games fail at. The few that succeed stand out clearly against all others, and the one that stands out the most is Metro 2033. At first glance it’s a first person shooter like

/ Comments Off on Soundscapes – The brilliant dystopia of Metro 2033

Soundscapes – Music can ruin everything

Music is powerful. It can tell you what type of game you’re about to play, what time its set in and the intensity you can expect from the gameplay before you see any visuals on screen. Great music can be

/ 8 Comments

Soundscapes – Music can ruin everything

Music is powerful. It can tell you what type of game you’re about to play, what time its set in and the intensity you can expect from the gameplay before you see any visuals on screen. Great music can be

/ 8 Comments

Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game

/ Comments Off on Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game

/ Comments Off on Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Soundscapes – The graphics card is your new sound card

It’s possible to use any AMD or Nvidia graphics card for sound, but this feature isn’t discussed at all. When I bought a new surround receiver the other week for my PC audio setup, I decided to test this feature

/ 5 Comments

Soundscapes – The graphics card is your new sound card

It’s possible to use any AMD or Nvidia graphics card for sound, but this feature isn’t discussed at all. When I bought a new surround receiver the other week for my PC audio setup, I decided to test this feature

/ 5 Comments

Soundscapes – Why Mass Effect 3 might be the best sounding game of all time

Mass Effect 3 might just be the best sounding game of all time. This is quite an achievement for Bioware when you consider how the series started out. The audio in Mass Effect 1 was barely passable and in some

/ 19 Comments

Soundscapes – Why Mass Effect 3 might be the best sounding game of all time

Mass Effect 3 might just be the best sounding game of all time. This is quite an achievement for Bioware when you consider how the series started out. The audio in Mass Effect 1 was barely passable and in some

/ 19 Comments