Author Archives: Jason Hal10k Carter

Impressions- Dungeon Blitz beta

  Dungeon Blitz, for the benefit of the vast chunk of the human race that has never heard of it, is a free-to-play MMO, currently in Beta, that is best described as a “side-scrolling semi-metroidvania-ish-shooter-beat-em-up-thingy”. Now Dungeon Blitz is, as

/ Comments Off on Impressions- Dungeon Blitz beta

Impressions- Dungeon Blitz beta

  Dungeon Blitz, for the benefit of the vast chunk of the human race that has never heard of it, is a free-to-play MMO, currently in Beta, that is best described as a “side-scrolling semi-metroidvania-ish-shooter-beat-em-up-thingy”. Now Dungeon Blitz is, as

/ Comments Off on Impressions- Dungeon Blitz beta

4 Gigs of Ram Running an 8-bit Game

Imagine that you’re playing a game where all of the graphics are rendered in 8-bit sprites. The backgrounds are either totally unmoving or nervously wavering between two frames, bullets are moving slowly enough to qualify for disability benefits, you’re only

/ 2 Comments

4 Gigs of Ram Running an 8-bit Game

Imagine that you’re playing a game where all of the graphics are rendered in 8-bit sprites. The backgrounds are either totally unmoving or nervously wavering between two frames, bullets are moving slowly enough to qualify for disability benefits, you’re only

/ 2 Comments

"Space Trooper USA" Review

  To state that the flash game Space Trooper U.S.A. is “light on story” would be akin to observing that the Pacific Ocean “really isn’t that small, when you think about it”. It doesn’t so much lack a story as

/ Comments Off on "Space Trooper USA" Review

"Space Trooper USA" Review

  To state that the flash game Space Trooper U.S.A. is “light on story” would be akin to observing that the Pacific Ocean “really isn’t that small, when you think about it”. It doesn’t so much lack a story as

/ Comments Off on "Space Trooper USA" Review

Backstory in RPGs

Consider two hypothetical RPGs. The first follows the adventures of a young man with an inexplicable talent for convincing people to follow him around in single-file. The hero himself is a pre-rendered character, coming complete with gender, name, appearance, backstory,

/ Comments Off on Backstory in RPGs

Backstory in RPGs

Consider two hypothetical RPGs. The first follows the adventures of a young man with an inexplicable talent for convincing people to follow him around in single-file. The hero himself is a pre-rendered character, coming complete with gender, name, appearance, backstory,

/ Comments Off on Backstory in RPGs

The Big Bad as a Character

I don’t think that I would be breaking any new ground by saying that there are a lot of video games with antagonists. After all, conflict is the foundation of narrative, regardless of medium. Without antagonists, the Harry Potter books

/ Comments Off on The Big Bad as a Character

The Big Bad as a Character

I don’t think that I would be breaking any new ground by saying that there are a lot of video games with antagonists. After all, conflict is the foundation of narrative, regardless of medium. Without antagonists, the Harry Potter books

/ Comments Off on The Big Bad as a Character

Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

/ Comments Off on Nose to the Grindstone

Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

/ Comments Off on Nose to the Grindstone

Ninety Percent

I’ve often heard it said when describing games like LittleBigPlanet and Spore that user-created content makes a poor foundation on which to build a game. There’s a certain element of truth to this, which can be explained by an old

/ 2 Comments

Ninety Percent

I’ve often heard it said when describing games like LittleBigPlanet and Spore that user-created content makes a poor foundation on which to build a game. There’s a certain element of truth to this, which can be explained by an old

/ 2 Comments