Two Monster Hunters on the 3DS

Gaming sites are fun to read again as news from TGS11 is making it’s way to the internet. Naturally it looks like we’ve got news on one of the biggest (if not the biggest) video game franchises in Japan, Monster Hunter. Nintendo has announced both Monster Hunter Tri 3G(data plan not included) and Monster Hunter 4. The former is a port of the fortunately successful title that was released on the Wii last year with some neat new features including all twelve weapon types and new monsters. It appears to be the flagship game for the 3DS’s new “nub” add-on, which is interesting since its Wii counterpart was used to push the improved Wii Classic Controller. The latter is a brand new game. The word currently is that it’s in preproduction, but that doesn’t mean we didn’t get an awesome trailer! The trailer(embedded below) was said to be a “concept video” meaning we can’t assume that- did he just jump onto that dragon!? If even 10% of that video reflects what Monster Hunter 4 will be like, I want that game yesterday!

Destructoid: Nintendo Shines a light on Monster Hunter 3G

One Comment

  1. Ben Obsidian

    I’d been wondering about this – someone I know has talked about this trailer from time to time and I kept forgetting to ask him to show it to me.

    It looks like the environments will be much more destructible… I’m unsure if that will really be a plus considering how hard it already is to get into Monster Hunter for most people… Nonetheless it looks impressively awesome, and I’d much enjoy the addition of the ability to jump whenever I want, instead of the “only when you’re climbing a ledge” thing they currently use. It would also be a welcome addition if this allowed you to jump on to monsters back more often than “It’s a giant monster walking under a bridge – jump on at this EXACT MOMENT in order to get on its back for a few seconds.”

    Another thing I want to mention: was it just me or was he climbing around on a wall that had no real indication that it was climbable – as in he was just scaling a random wall. That would be useful and really help to open up the gameworld for further exploration for materials as well as more fun environmental design.