Thirteen Years Later and Ocarina of Time is Still Worth Talking About

With the recent release of Ocarina of Time 3D, Mr. Iwata conducted an interview with the five directors that lead the original landmark game.  There is much reminiscing about production of the thirteen-year-old game as they discuss all of the hurdles and complications that went into making one of Nintendo’s and gaming as a whole’s most important and loved releases.


some OoT artwork


It is quite revealing of the early stages and changes made during the two-and-a-half year production.  For example, Mr. Iwata pointed out at first, it didn’t have autojump.

Mr. Koizumi said: As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and when Mr. Miyamoto saw that signs could be cut and the pieces would float, he said now that’s The Legend of Zelda!  It even explains why Link has tights, a question I know I’ve always been curious about. I mean, why tights? Another interesting tidbit is that OoT was almost an FPS…well, kinda.

a ninja


I could go on and summarize it, but it is better to just see for yourself.  You can check it out here.
Apparently the production was even intense enough for ninjas to be involved.